SIM001

SIM001 › Beyond the cockpit › Other aircraft

Old information

The station does not hide a plane that goes quiet. The marker stays where the plane was last heard, and it goes dim. After a minute the marker goes away.

A plane that goes quiet goes stale

If the map has 1 other plane and the marker of the other plane is live, ask the other pilot to be silent. Then wait 10 seconds. The marker is dim, and it stays where the other plane was last heard.

If the map has 1 other plane and the marker of the other plane is live, ask the other pilot to be silent. Then wait 10 seconds. The marker is dim, and it stays where the other plane was last heard.

See it in Seeing a friend who flies near you.

How this is tested verified
Given the map has 1 other plane
  And the marker of the other plane is live
When the other plane is silent
  And 10 seconds pass
Then the marker of the other plane is stale
Follows
nothing the search found within its limits
Tested by
Seeing a friend who flies near you › A friend joins and leaves passed

A quiet plane leaves the map after a minute

If the map has 1 other plane and the marker of the other plane is stale, wait one minute and 10 seconds. The number of markers of other planes on the tactical map is 0.

If the map has 1 other plane and the marker of the other plane is stale, wait one minute and 10 seconds. The number of markers of other planes on the tactical map is 0.

See it in Seeing a friend who flies near you.

How this is tested verified
Given the map has 1 other plane
  And the marker of the other plane is stale
When 70 seconds pass
Then the map has 0 other planes
Follows
nothing the search found within its limits
Tested by
Seeing a friend who flies near you › A friend joins and leaves passed